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Digital Art Courses
CIS513 Multimedia Information System ART391 Introduction to Web Design 
CIS514 User Interface Engineering ART392 Advanced Web Design 
CIS517 Advanced Computer Graphics ART395 3D Animation I 
CIS571 Introduction to Digital Art ART396 3D Animation II  
CIS572 Digital Art Workshop  
CIS573 Digital Production Studio  
CIS574 Digital Video Production  
CIS575 Digital Audio Production  
CIS576 DV Independent Film Production  
CIS577 Digital Cinematography  
   
   
   
   
   
   

Digital Art Courses Description

CIS513 Multimedia Information System

This course concentrates on the design of multimedia information systems handling text, graphics, images and voice for information exchange, integration and control. The basic concepts, tools and techniques of computer graphics are described. Recent advances in optical disk technology, teleconferencing, hypermedia systems and visual programming systems will also be surveyed. Prerequisites: CIS502 & CIS504. (3 credits)

 

CIS514 User Interface Engineering

User interface design criteria, semantic and syntactic aspects of user interface, graphics/visual interface, tools under Windows and object-oriented programming for user interface design. Prerequisites: CIS502 & CIS504. (3 credits)

 

CIS517 Advanced Computer Graphics

Hardware, software, data structure, programming language and mathematical requirements for developing 2D and 3D applications of computer graphics, including computer-aided design (CAD) and computer-aided manufacturing (CAM). Advanced Windows programming using Xlib, Motif and C++. Prerequisites: CIS322 & CIS367. (3 credits)

CIS571 Introduction to Digital Art

This course gives an in-depth introduction to digital art: elements of drawing, music composition, sculpture and other forms of artistic expression, digital media, 3D graphics and time-based media. This course may be team taught by artists. (3 credits)

 

CIS572 Digital Art Workshop

This workshop provides an intensive training environment for students to engage in individual experiments on digital art and design applications utilizing various media, including images, sound and other sensory information. Prerequisite: CIS571. (3 credits)

 

CIS573 Digital Production Studio

This course will enable the students to understand the theory and practice of a multimedia production, and allow the students to develop skills and attitudes that foster creativity, innovation and collaboration. Prerequisites: CIS513, CIS517 and CIS571. (3 credits)

 

CIS574 Digital Video Production

The goal of the course is for each student to gain in-depth experience throughout a video production process as a crew member and to explore techniques and aesthetics in DV film making. (3 credits)

 

CIS575 Digital Audio Production

This course is (an advanced level sequence) studio-lecture-discussion course that investigates the artistic potential of sound and media performance and installation art-making and explores the intricate dynamics and relationships of electronic media with multi-media performance and installation. (3 credits)

 

CIS576 DV Independent Film Production

This course requires students to engage themselves in DV film production with a focus on the art, technology and business of low-budget digital filmmaking. Students will work through the several key phases of independent film creation process: pre-production, production and post-production. (3 credits)
 


CIS577 Digital Cinematography


This course introduces the theories and techniques used in lighting and scene design when creating a setting for digital video, animation and/or game projects. Students will also learn to apply the lighting elements of visibility, selective focus, modeling and setting the mood to a scene. (3 credits)

 

ART391 Introduction to Web Design

An introduction to the principles of design for the web. We begin with fundamental issues of drawing and composition and then introduce more advanced techniques of layout and image editing. The creative compositional and artistic visual aspects of web design as well as practical use of software is covered. (3 credits)


ART392 Advanced Web Design

This course will build upon the basic principles of design and focus on more advanced techniques and artistic issues. Students will continue to develop the creative compositional and artistic visual aspects of web design as well as their use of design tools. Prerequisite: ART391. (3 credits)

ART395 3D Animation I

==> Click here for demo

Course Description

Course Contents

This course exposes you to all the facets of 3D Animation by introducing and explaining its tools and functions to help you understand how 3D Animation operates. The course covers the basic training of 3D modeling with Polygons, 3D modeling with NURBs, 3D Animation, and 3D shading, Texturing and Lighting. The course explains workflow – not only how specific 3D Animations are accomplished, but why that is and how they fit into the larger process of producing 3D animation films. (3 credits)
  • "Introduction to Computer Graphics": introduces you to the common computer graphics terms and concepts to give you a basic overview of how CG is facilitated and how Maya relates to the overall process. This lesson explores the basics of CG creation and its core concepts. In addition, it describes the process of CG production and discusses how to establish a commonly used workflow.

  • "The Maya Interface" presents the entire Maya interface and shows you how it is used in production. Beginning with a roadmap of the screen, this lesson also explains how Maya defines and organizes objects in a scene.

  • "Your First Maya Animation," creates a simple animation to introduce you to Maya workflow and give you a taste of how things work. You will learn basic concepts of creating and animating in Maya and how to use its object structure.

  • ,"Modeling with NURBS," is an introduction to modeling concepts and work-flows in general as well as an explanation of how to model with NURBS by learning to model daily objects.

  • "Modeling with Polygons," will take your lesson in NURBS modeling a step further by showing you how to model using polygonal geometry to create various objects, from a human hand to a complex machines.

  • "Further Modeling Topics," will round out your modeling lessons by showing you how to use lattices to model your objects. In this lesson, you'll learn how to model objects using subdivision surfaces.

  • "Maya Shading and Texturing," shows how to assign textures and shaders to your models. Using the objects you created in previous lessons, you'll learn how to texture it to look like a real thing.

  • "Introduction to Animation," covers the basics of how to animate a scene using keyframes and moves on to creating more complex animation. You will also learn how to import objects into an existing animation and transfer animation from one object to another. In addition, you'll learn how to use the Graph Editor to edit and finesse your animation.

  • "Further Animation Topics," expands on Lesson 8 to show you how to use Maya's skeleton and kinematics system to create a walk cycle. Also covered is how to animate objects by using relationships between objects.

  • "Maya Lighting," begins by showing you how to light a 3D scene and shows you how to use the tools to create and edit Maya lights for illumination, shadows, and special lighting effects.

  • "Maya Rendering," explains how to create image files from your Maya scene and how to achieve the best look for your animation by using proper cameras and rendering settings.

  • "Maya Dynamics," introduces you to Maya's powerful dynamics animation system. This lesson also introduces you to Maya's amazing Paint Effects module and shows how to use Paint Effects to create animated scenes.



ART396 3D Animation II
==> Click for Demo (Part 1, Part 2)
Course Description
Course Contents
This course trains you in the advanced features of 3D Animation by studying projects related to character animation in movie making. This course covers advanced topics of 3D Animation, including articulated and skinned character animation, dynamics with rigid body and liquid, matrials, textures, mental ray rendering, hair, clothes, fur and fluid. You will do many kinds of workshop projects using: Maya. Working through these, you will master the knowledge and hone the skills of 3D animation. Prerequisites: ART395. (3 credits)
  • "Importing a CAD Model and Animating it": A CAD database from the industry will be imported and integrated into a scene for animation.

  • "Animating an Articulated Character" we will anumate a robot by attaching its limbs to a skeleton.

  • "Making an Animated Skinned Character" we will add skin to a character's skeleton and animate it.

  • "Apply Dynamics to Rigid Bodies by Making a Mobile" we will create a mobile of wind chimes and learn how to naimate bodies using Dynamics and then export the results to the Web using Shockwave 3D.

  • "Animation with Particles" we will insert a 3D animation into a movie sequence by using particles' dynamic properties. We will build a special effect of simulating a jet of liquid that has metalic appearance as in movies.

  • "Applying Materials to details of the skinned Character", We will apply materials to the head of a girl and use hypershade and Interactive Photorealistic rendering(IPR).

  • "Projecting Textures on to Objects" We will apply a local texture to object details as in commercials.

  • "Using Mental Ray for Hyper-realistic Rendering" We will use mental ray to achieve a hyper-realistic rendering using ray-tracing techniques. We will use Paint Efects to generate folowers in the scenes.

  • "Importing Vectors and Using Maya Vector rendering to create animation" This is about vector graphics. We will import a loo from Illustrato and transformed to a 3D format, and then use Maya Vector to give it carton styling.

  • "Modeling and Animating using the MEL Scripting Language and Expression" We will learn the basics of Maya Embeded language(MEL).

  • "Adding Hair, Clothes, and Fur"

  • "Using Fluid Effects in an Animation" We will simulate liquids and gases.



 

 

 

 

 

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